Jousting Tournament Environment

Final Render in Arnold. Modeling and sculpting done with Autodesk Maya and Zbrush. Texturing completed with Substance Painter and Designer. Simulations to achieve desired imagery include nCloth (tents and cloth banners) and Rigid Body Dynamics (confetti). Rigged one tree to efficiently create varying models for background elements. MASH networks used for vines and roof tiles. Inspired by the charming illustrations of Harrison Yinfaowei