Sculpting done in Zbrush based on medical illustrations such as Thieme, Netter, and Grey’s anatomy; cadaver studies; and surgical imagery. Retopologized high poly sculpt to low poly models in Autodesk Maya. Integrated into Unity Engine.
Ligaments for Sharecare YOU which is a VR application for the purpose of teaching human anatomy and physiology. Assets were created under Art Direction and Medical consulting.




